Sunday, September 16, 2007

How do be a jerk to your co-workers, part 1

If you come across some random snot trash in the hallway...

who's snot trash?

...locate the nearest office. In this case, the office belonged to a group of lovely coordinators working on a beautiful, heart wrenching film about woodchucks. Unfortunately, being in such close proximity to this newly discovered snot trash, they bear the responsibility for flinging this snot trash in to a public space, littering up our shared resourses.

So the first thing to do is to walk into the office and accuse the person most likely to be upset. That's always good for a laugh.

Or, in my case, blame it on the one person that isn't there, out of the four people sharing the office.

Then, the only appropriate thing to do is to alert the person of their trespass, and suggest a course of action to remedy their fault.

kirsten's snot trash

Friday, September 14, 2007

documenting the painful process of movie making... part 1

this is a real life chat over changes to a shot... I should recount it's long and painful life. It's enough to say that after months working on the shot, my animator has to virtually restart the shot from scratch, but just as he's started blocking in the new ideas, we get an audio change, not heretofore mentioned to us, that dictates a change in his action. A change that is exactly the opposite of what we've been asked to do...

(10:21:43 AM) Mack: i listened to the new audio on *****.*** and the **** was taken out.
(10:22:11 AM) Mack: from what i understood, ****** still wanted the gulp
(10:23:03 AM) Torn: ffs
(10:23:10 AM) Torn: i gotta find out wtf is happenning
(10:23:23 AM) Mack: madness i tell you............madness!
(10:25:11 AM) Torn: we're boned
(10:25:56 AM) Mack: i have grown immune to the boning

dark times....


* just like a government document, important information not available for civilian eyes has been blacked out. it's going to be a very funny movie though, trust me.

Thursday, September 13, 2007

frosted face

Today at work...

Rob: "Rob leaves the room, you guys stay in the room, do whatever then leave, Rob comes back to the room, and Simon's face is covered in frosting."

************

This is my real life.

Wednesday, September 12, 2007

life in the dungeon

Animation Director: "Can we get bigger nuts? These nuts are a little small."

VFX Superviser: "Yeah, we've got all different sized nuts, we can look at our nuts and see how big of nuts you want."

Animation Director: "Okay. When we shot this we weren't sure how many nuts we needed and we didn't want to pack it full of nuts."

VFX Supervisor: "Well, that's no problem. We'll take a look at the nuts and choose which ones we want to put in there."

Animation Director:
"That would be great!"


*************

That is a true and (pretty darn) accurate recounting of my dailies yesterday... It's good to be alive.

Saturday, September 08, 2007

ce n'est pas

...He played a lot of chess...

He searched a lot. Maybe somebody already said what he wanted to say. He searched for it. Though he knew the words weren't his... The were stolen, and they were empty. God said why. It could have been funny. He searched for that too. Did he ever feel like he was chained? Did he ever feel trapped? Trapped by fate? Why, he felt it was just so much of a tour bus, he gave directions to the driver, but if the driver turned on a street he said to, wasn't it only by coincidence? Wasn't it? So many wrong turns made, it was statistically improbable. Maybe it was okay to show only a reflection of what really was him.

He supposed.

I guess that was the only thing that kept him distracted.